Red Griffon Lord
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Large monstrosity, unaligned


Armor Class 16
Hit Points 170 (20d10 + 60)
Speed 30 ft., fly 90 ft.


STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 16 (+3) 3 (-4) 13 (+1) 9 (-1)

Skills Athletics +7, Perception +4
Senses Senses darkvision 60 ft., passive Perception 14
Languages
Challenge 7 (2,900 XP)


Keen Sight. The griffon has advantage on Wisdom (Perception) checks that rely on sight.

Actions


Multiattack. The griffon makes three attacks: one with its beak and two with its claws.

Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Legendary Actions


The griffon lord can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The griffon lord regains all spent legendary actions as the start of its turn.

Detect. The griffon can make a Wisdom (Perception) check.

Fly. The griffon flies up to half its speed. This movement doesn't provoke opportunity attacks.

Charge. The griffon moves at least 20 ft. straight toward a creature and makes a claw attack. On a hit, the creature must succeed on a Strength saving throw or be knocked prone.


A red griffon lord is a ferocious avian carnivore with the muscular body of a lion and the head, forelegs, and wings of an eagle. It is the alpha male of its pride.

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