Baleful Horde Hobgoblin
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Medium humanoid (goblinoid), neutral evil


Armor Class 18 (chain shirt, shield)
Hit Points 11 (2d8 + 2)
Speed 30 ft.


STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 12 (+1) 10 (+0) 10 (+0) 9 (-1)

Skills Animal Handling +2
Senses darkvision 60ft., passive Perception 10
Languages Common, Goblin
Challenge 1/2 (100 XP)


Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn’t Incapacitated.

Actions


Scimitar. Melee Attack Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) slashing damage.

Lance. Melee Attack Attack: +3 to hit, reach 10 ft., one target. Hit: 7 (1d12+1) piercing damage. The hobgoblin has disadvantage when using a lance to attack a target within 5 feet. Also, a lance requires two hands to wield when it isn't mounted.

Shortbow. Ranged Attack Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6+1) piercing damage.


The Iron Horde goblin clan roams the northern plains and wild lands on thier goblin horses, raiding and pillaging those foolish enough to travel there. They are occasionally embroiled in civil wars.

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