Berserker
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Medium humanoid (any race), any chaotic alignment


Armor Class 13 (hide armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 17 (+3) 9 (-1) 11 (0) 9 (-1)

Senses passive Perception 10
Languages one language (usually common)
Challenge 2 (450 XP)


Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions


Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

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