Bush Drake
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Medium dragon, neutral


Armor Class 13 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 15 (+2) 6 (-2) 11 (+0) 7 (-2)

Skills Perception +4, Stealth +4 (+14 in forest)
Damage Resistance poison
Conditional Immunities poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Draconic
Challenge 1 (200 XP)


Pounce. If the drake moves at least 10 ft. straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 7 (2d4) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone. If the target is prone, the drake can make another bite attack against it as a bonus action.

Forest Camouflage. The drake has advantage on Dexterity (Stealth) checks made to hide in forested terrain.

Traceless Steps. The drake has a +10 bonus to Dexterity (Stealth) checks and can’t be tracked except by magical means. It leaves behind no tracks or other traces of its passage.

Action


Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slash damage.

Poison Breath (Recharge 5-6). The drake exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 10 (3d6) poison damage and being Poisoned until the end of its next turn on a failed save, or take half as much damage and not be poisoned on a successful one.


Bush drakes are forest-dwelling dragons with green scales and short spines on their necks and heads. They live in small communities and make their lairs in cool caves. They have little tolerance for outsiders.

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