Crimson Thorn

Medium humanoid (human), neutral evil

Armor Class 20 (Plate Armor, Shield)
Hit Points 59 (7d10 +21)
Speed 30 ft.

15 (+2) 11 (+0) 16 (+3) 10 (+0) 13 (+1) 12 (+1)

Saving Throws Str +5, Con +6
Skills Animal Handling +4, Athletics +5
Tools vehicles (land)
Senses passive Perception 11
Languages Cathian, Draconic
Challenge 6 (2,300 XP)

Horse Companion, The Crimson Thorn has a favorite horse and has advantage on any animal handling checks with him.

Charge. If the Crimson Thorn move at least 15 feet in a straight line while riding his weapons attacks deals one extra die of damage (already considered for the damage calculation).

One with your mount. The Crimson Thorn can force an attack targeting his mont to target himself instead.


Multiattack. The Crimson Thorn makes two weapon melee attacks or two ranged attacks.

Charging Lance of Venom. Melee Weapon Attack: +6 to hit, reach 10 ft, one target. Hit: 29 (4d12 + 3) piercing damage. Reach (disavantage to attack a target within 5 feet. Can be used in one hand while riding. May use an action to cause thick, black poison to coat the tip. The poison remains for 1 minute or until an Attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 11 (2d10) poison damage and become Poisoned for 1 minute. The lance can't be used this way again until the next dawn.)

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 6 (1d8 + 2) slashing damage. Versatile 7 (1d10 + 2). If charging 11 (2d8 + 2) slashing damage.

Crimson Thorns are the elite cavaliers of Dark Lord Ironthron. They are always mounted on warhorses unless a better mount is available.

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