South of Baridor, the land now known as Dargaul was once home to several cultures of ogres, trolls, and goblins. The common thread which bound these tribes was a love of warfare.

Little is left of the customs of these peoples. When the Marianite humans conquered and united them, little concern was given to recording their ways of life. The few documents which make account discuss only their prowess in battle and penchant for cannibalism and man-eating.

Dargaul is an evil, barren wasteland with a broad, cracked plain to the north and rugged mountains to the south and east. The ecosystem is unlike other regions of Schön, as fauna includes only carnivores. Small carnivores hunt in packs to bring down larger animals (most of whom are dire), and most large carnivores stalk those packs in order to pick off stragglers.

Citizens fall into one of nine categories: nobles, priests, sorcerers, warriors, servants, artisans, peasants, serfs, and slaves. The difference between a serf and a slave is that a serf belongs to the land and a slave belongs to another being. Serfs are typically born the children of serfs. Slaves may be born into slavery, or they may be conquered and forced into slavery. Slaves can be bought and sold, but serfs cannot.

Villages, towns, and cities are home to artisans and peasants. Peasants are not tied to the land and typically works for pay as laborers when they can find work. Artisans ply a trade of some sort and have a better chance at earning a living than the unskilled workers.

Nobles live in castles and own the land on which all others work. They are attended by servants, who are generally fed and cared for. Priests are those selected by the Church of Gaul from among the nobility or by one of the Sects of the Dark Consortium (such as the Sect of the Dragon King through its rites. Sorcerers are 'dragon-blooded', having arcane magic to prove their station and are a part of the Draconic Orders. Warriors are skilled combatants in the service of a noble.

Food is commonly imported from the southern regions of the Empire, such as Nidia. However local food is grown for the nobles in hanging gardens. Livestock includes swine and poltry.

Government: Feudal Monarchy
Populace: Human 54%, Ogre 18%, Goblin 12%, Angir Dwarf 7%, Hill Dwarf 4%, Troll 3%, Other 2%
National Alignment: Lawful Evil
Affiliation: Dargaulian Empire
Capital: Dark'Nar
Major Cities: Stonemark
Climate & Terrain: Temperate desert, hill, and mountain with some urban
Primary Languages: Cathian, Hargaden, Goblins, Dwarven
Demonym: Dargaulian

Points of Interest:
Unusual Flora: Hanging gardens
Unusual Fauna:
Notable People:
Imports: Foodstuff, slaves, water
Exports: Magite



Draque'Nar is a massive, evil city. It is built on the ruins of Bone Hill, a great ogre city which stood before the conquest of Gaul. The city is surrounded by a wall and overlooked by the palace of the king, which together are designed to look like a great, coiled dragon with wings.

The undercity is vast and filled with horrors.

This is the seat for both the kingdom of Dargaul, the Sect of the Dragon King, and the Draconic Orders.


A northern region of Dargaul, east of center. Named for the treaty between the Dargaulian invaders and the native ogres. Gaul sacrificed the high-king of the ogres here to seal the pact.

Ironically, it is here that ogres have received a much fairer treatment. While still second-class citizens, there are a number of ogres who hold relatively high positions, both in the military and government.

The armies of Bloodoath patrol their northern border against the Baridorians.

Notable People
Dark Lord Haegon Bloodoath


A northern, central region of Dargaul on the border of Baridor. Named for the magic lance welded by the first lord of the region, still used by the current Dark Lord to this day.


The central region of Dargaul, just south of Blacklance. Named for the great, black brambles that still cover large portions of the region.


The easternmost region of Dargaul. This mountainous area was named for the ancient ogre citadel which still stands there to guard against invaders from the north and east.


A south-eastern region of Dargaul on the edge of God's Wall. The sky is shrouded by smoke from the volcanic mountains to the east.


A south-western region of Dargaul on the edge of Ragnar Mountains.


The north-eastern corner of Dargaul.


South of Darkheart and west of Shadowkeep, this region is poxed with volcanoes. It is the home of many fire-breathing dragons.


A western region of Dargaul, Griefsunder rests on the edge of the Alarian boarder.


A northern-western region of Dargaul.


A south-western region of Dargaul.


An eastern region of Dargaul, Ebonrage is north of Nightvael, south of Fyrestorm.


Built by goblins long before the arrival of the Marianites, the lost keep of Kar'Drem was taken and used by the Dargaulians to supply their forces during the first assault on Baridor five centuries ago. The fortress itself was cursed and vanished, but the region of the God's Wall Mountains, on Dargaul's eastern edge, is still named for it.

Kar'Drem Keep. From time to time, it is rumored, that Kar'Drem Keep appears, luring the foolish into its halls to seek the lost treasure of the ancient Daurgailian Army.

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