Small humanoid (dragoblinoid), neutral evil

Armor Class 15 (leather armor, shield)
Hit Points 7 (2d6 + 0)
Speed 30 ft.

8 (-1) 14 (+2) 10 (+0) 10 (+0) 8 (-1) 8 (-1)

Skills Stealth +6
Senses Darkvision 60ft., passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)

Nimble Escape. The dragoblin can take the disengage or Hide action as a bonus action on each of its turns.

Draconic-Goblin Fusion. Dragoblins are considered dragons and goblins when determining damage.


Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Breath Weapons (Recharge 5-6). The dragoblin uses one of the following breath weapons. The dragoblin must make a Strength save DC 10 when using his breath weapons or be knocked Prone.

Lightning Breath. The dragoblin exhales lightning in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 10 Dexterity saving throw, taking 6 (2d6) lightning damage on a failed save, or half as much damage on a successful one.

Repulsion Breath. The dragoblin exhales repulsion energy in a 10-foot cone. Each creature in that line must make a DC 10 Strength saving throw. On a failed save, the creature is pushed 5 feet away from the dragoblin.

The dragoblins are goblins infected with the dragon-plague. These are imbued with the essence of a sea dragon.

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