Dragoblin Chief

Small dragon (goblinoid), neutral evil

Armor Class 17 (chain shirt, shield)
Hit Points 21 (6d6 + 0)
Speed 30 ft.

10 (+0) 14 (+2) 10 (+0) 10 (+0) 8 (-1) 10 (+0)

Skills Stealth +6
Senses Darkvision 60ft., passive Perception 9
Languages Common, Goblin
Challenge 1 (200 XP)

Nimble Escape. The dragoblin can take the disengage or Hide action as a bonus action on each of its turns.

Draconic-Goblin Fusion. Dragoblins are considered dragons and goblins when determining damage.


Multiattack. The dragoblin makes two attacks with its scimitar. The second attack has disadvantage.

Scimitar. Melee Attack Attack: +4 to hit, reach 5ft., one target. Hit: 5 (1d6+2) slashing damage.

Shortbow. Ranged Attack Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6+2) piercing damage.

Breath Weapons (Recharge 5-6). The dragoblin uses one of the following breath weapons.

Lightning Breath. The dragoblin exhales lightning in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 10 Dexterity saving throw, taking 6 (2d6) lightning damage on a failed save, or half as much damage on a successful one.

Repulsion Breath. The dragoblin exhales repulsion energy in a 10-foot cone. Each creature in that line must make a DC 10 Strength saving throw. On a failed save, the creature is pushed 5 feet away from the dragoblin.

The dragoblins are goblins infected with the dragon-plague. These are imbued with the essence of a sea dragon.

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