Dragon Brother Cultist

Medium humanoid (human), neutral evil

Armor Class 14 (leather armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft.

9 (-1) 16 (+3) 13 (+1) 11 (+0) 10 (+0) 12 (+1)

Saving Throws Wis +2
Skills Deception +3, Stealth +5
Senses passive Perception 10
Languages Common, Draconic
Challenge 1 (200 XP)

Dragon Fanatic. The Dragon King cultist has advantage on saving throws against being charmed or frightened. While the cultist can see a dragon or higher-ranking Dragon King cultist friendly to it, the cultist ignores the effects of being charmed or frightened.

Fatatical Advantage. Once per turn, if the Dragon King cultist makes a weapon attack with advantage on the attack roll and hits, it deals an extra 7 (2d6) damage.

Pack Tactics. The Dragon King cultist has advantage on an attack roll against a creature if at least one of the cultist's allies is within 5 feet of the creature and the ally isn't incapacitated.


Multiattack. The Dragon King cultist makes two melee attacks with its scimitar.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

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