Elf
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The elves are graceful faerie known for their magical power and supernatural beauty, living in the world but not entirely part of it. While ambivalent toward the other races, they are a great force of Good, though they are not known for their kindness. They love nature and magic, art and artistry, music and poetry, and the good things of the world.

Supernatural Beauty


With their unearthly grace and fine features, elves appear hauntingly beautiful to humans and many other races. While similar to humans in appearance, elves have lithe, athletic builds, large, luminous eyes, and ears tapered to a point. Elves have no facial and little body hair.

Most elves stand between five and six feet tall, but they can be shorter or taller. They are more slender than humans, weighing between 80 and 160 pounds. Males and females are about the same height, and males are only slightly heavier than females.

Immortal Beings


Elves are an immortal race, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are more often amused than excited, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or learning a new skill or art, elves can be focused and relentless. They are slow to make friends and enemies, and even slower to forget them. They reply to petty insults with disdain and to serious insults with vengeance.

Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating skill with sword, bow, and strategy.

Elven childhood is fluid, an elf living in a state of endless childhood until something awakens a need for maturity. This may not take place until the elf id 70 years old or more, and even then, they're considered adolescent until they reached 120 years or older, and remain full of youth and vigor their entire life. Elves may die to violence, but rarely to disease. When an elf grows weary of life in the mortal world he wanders into the Feywild never to return. They do not die in the Feywild, but are often transformed, gaining a wisened appearance, growing beards or goatees, and even antlers, of tranforming into some greater fey creature.

Reclusive Woodland Realms


Elves build their kingdoms and communities in the places of ethereal beauty, where the natural world crosses into the Feywild. They live in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze.

Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and magic allow them to support themselves without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is usually limited, though a few elves make a good living by trading crafted items for metals (which they have no interest in mining).

The few elves encountered outside their own lands are commonly traveling artisans, artists, or sages. Human nobles compete for the services of elf instructors to teach swordplay or magic to their children. Such elves are often the scarlet elves of Alaria.

The Sylvan Dominion


Many centuries ago, the elves took authority over the growing human populace of the central lands and set ten kings to govern over them—the Sons of Erithyl. The Sylvan Dominion was a prosperous and peaceful land and flourished for an age. But some humans began to grumble, and in secret to call on the Dark Consortium—Storm Queen, Skeleton King, Swollen Mother, Spider Queen, Fire King, Tree Queen, Ogre Chief, and Dragon King.

The Dark Consortium lead their forces against the Ten Kings of the Sylvan Dominion and utilizing a natural drought, an army of dragons burned the Great Forest, and six of the ten courts were reduced to ash.

Heshirius, King of the Emerald Court, and Erishel, his son, forge the Tierin'Vayn (Ten Teeth)—five swords and five spears crafted to slay dragons. Each was given to one of the Ten Kings and the dragons were driven back. But Heshirius was killed by the Dragon King in a great battle before Erishel and the Elven Host of the Waking Wood drove the Dragon King to Dargaul where he was banished.

While the Sylvan Dominion is no more, four of the ancient courts still exist in the Waking Wood.

Wanders in This World


Elves take up adventuring out of wanderlust. Since they are so long-lived, they can enjoy centuries of exploration and discovery. They dislike the pace of human society, which is both regimented from day to day but constantly changes over the decades, so they find careers that let them travel freely and set their own pace. Elves also enjoy exercising their martial prowess or gaining greater magical power, and adventuring allows them to do so. Some might join with rebels fighting against oppression, and others might become champions of just, moral causes.

Old Stories


Regardless of their dealings with humans, old stories continue to circulate about elves stealing children and replacing them with changelings, using magic to cause illness to people or livestock or seduce and enchant human lovers. While such tales annoy the elves who hear them, there is no historical evidence to support elves ever practiced such things, especially as a culture.

Elf Names


Long-lived, elves often collect a variety of names throughout their lives. First, an elf is given a child name by his family. This name may be used by his family or very close life-long friends as a term of endearment throughout his life. However, once an elf declares himself an adult—sometime after his hundredth birthday—he takes on a new name called a 'chosen name'.

Each elf’s chosen name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists between male names and female names; the groupings here reflect only general tendencies.

In addition, every elf bears a sire name and a family name. The sire name is part of the father or mother's chosen name (often the first syllable or two). The family name is the ancient line from which the elf hails. The sire name and family name are given after their chosen name and spoken as a single word. When written in Faerie and Cathian the chosen name or child name is followed by a dash, then the sire name, then an apostrophe, and finally the family name. For example; Malavyr-Erish'Lhi.

Some elves traveling among humans translate their names into Cathian, but others retain the Elvish version.

Child Names: Ara, Bry, Dhel, Djael, Eryn, Fae, Inlee, Lael, Mella, Ny, Sai, Syllin, Tryll, Thia, Vall

Male Chosen Names: Adran, Aelar, Arannis, Carric, Coranis, Caldryn, Deakliel, Dyrin, Enialis, Erdan, Erevan, Erishel, Galinndan, Immeral, Ivellios, Malavyr, Overiath, Quarion, Quethin, Wryvan, Siriel, Soriel, Thalaman, Thamior, Tharivol, Theren, Thiel, Tyiad, Vadris, Vallyn

Female Chosen Names: Adrie, Althaea, Anastrianna, Andraste, Antinua, Azaleana, Bethryn, Caelynn, Ceyleth, Dryann, Eldora, Esura, Gladriselle, Ielenia, Leshanna, Lia, Lydia, Meriele, Mialee, Nialla, Ovelis, Quelenna, Quillathe, Sariel, Shanairra, Silaqui, Thia, Tyrial

Family Names (Common Translations): Alis (Wise), Byn (Bear), Cayd (Summer), Dorra (High Craft), Elle (God), Es (Beryl), Lhi (Emerald), Neth (Winter), Nyr (Keen), Orh (Autumn), Qi (Spring), Syl (Green Forest or Greenwood), Thias (Star)


Elf Traits


Your elf character has a variety of natural abilities, the result of thousands of years of elven refinement.

  • Ability Score Increase: Your Dexterity score increases by 2.
  • Age: Elves are immortal and rarely reach physical and emotional maturity before they reach 120 years old. And while elves don't die of old age, they typically feel the draw of the Feywild before reaching 750 years old.
  • Alignment: Elves love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.
  • Size: Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.
  • Speed: Your base walking speed is 30 feet.
  • Darkvision: Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
  • Keen Senses: You have proficiency in the Perception skill.
  • Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
  • Repose:: Elves don’t need to sleep as mortals do. Instead, they enter a state of semi-consciousness for 4 hours a day called reposedness. While in this state, you can experience lucid dreams, explore memories, and can sometimes have visions or receive fleeting messages from friends or family members who are far away. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
  • Languages: You can speak, read, and write Cathian and Faerie. Faerie is fluid, with subtle intonations and intricate grammar. Faerie literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.


Subraces


Dawn Elf


Dawn elves are the first elves that came into the world from the Feywild. They are the most commonly encountered by other races and the most open and friendly of their kind, though they fiercely guard the borders of Feylorn.

They are copper, golden, chestnut, strawberry blonde, or red-haired with blue, violet, or gray eyes and fair to tan complexions. Dawn elves prefer to wear clothing that reflects their forest surroundings: greens and browns, though they will also wear golds and rich reds, blues, and violets. They often dwell in homes built into living wood, high in the trees.

  • Ability Score Increase: Your Intelligence score increases by 1.
  • Elf Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow.
  • Cantrip: You know one cantrip of your choice from the druid or wizard spell list. Intelligence is your spellcasting ability for it.
  • Extra Language: You can speak, read, and write one extra language of your choice.

Night Elf


Night elves (Dúchas'si) are an ancient line, unspoiled by the mortal world. They tend to be haughty and reclusive, thinking themselves superior to mortals and even to the elves outside the Forest of Dreams. They are rarely encountered by other races.

They have dark hair and eyes of black, dark brown, gray, or pale silver, and have very pale complexions. Night elves usually wear dark greens, browns, and blacks, and often dwell in labyrinthian homes of living trees within isolated communities and rarely allow access to outsiders.

  • Ability Score Increase: Your Intelligence score increases by 1.
  • Elf Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow.
  • Cantrip: You know one cantrip of your choice from the cleric or wizard spell list. Intelligence is your spellcasting ability for it.
  • Extra Language: You can speak, read, and write one extra language of your choice.

Scarlet Elf


The scarlet elves make their home in Alaria alongside the humans who make the majority of the populace. Centuries ago a group of dawn elves left Feylorn to mingle with the human wizard refugees and learned to practice their forbidden magic. They were shunned by their brethren and named the scarlet elves.

They are copper, golden, chestnut, strawberry blonde, or red-haired with blue, violet, or gray eyes and fair to tan complexions. Dawn elves wear a variety of colors and styles of clothing, sometimes dressing much like the humans around them or perhaps with some "elfish" flare. They sometimes dwell in towering homes in the trees but often live alongside their human neighbors.

  • Ability Score Increase: Your Intelligence score increases by 1.
  • Elf Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow.
  • Cantrip: You know one cantrip of your choice from the sorcerer or wizard spell list. Intelligence is your spellcasting ability for it.
  • Extra Language: You can speak, read, and write one extra language of your choice.

Sylvan Elf


As a sylvan elf, you have keen senses and intuition, and your fleet feet carry you quickly and stealthily through your native forests. Also called wood elves, they tend to be distrusting of non-elves. They include the four Elvin Courts of the Waking Wood—the Beryl, the Emerald, the Kestrel, and the Rowan.

Sylvan elves’ skin tends to be pale or tan. Their hair ranges from medium blonde to white. Their eyes are usually green but there are a few lines of brown and hazel.

Sylvan elves live in the Waking Wood and in small communities in secluded areas of the Satrock mountains.

  • Ability Score Increase: Your Wisdom score increases by 1.
  • Elf Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow.
  • Fleet of Foot: Your base walking speed increases to 35 feet.
  • Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Twilight Elf


Twilight elves (Aimsir'si) are elves with the strongest ties to the Feywild and live among the night elves of the Forest of Dreams. They tend to be more aloof than even the night elves. They are rarely encountered outside their homeland.

They have pale gray or white hair and eyes that are either very pale or very dark. Their complexions are very pale. Twilight elves usually wear dark blacks and grays, often decorated with runes, and live in labyrinthian towers of living trees.

  • Ability Score Increase: Your Intelligence score increases by 1.
  • Elf Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow.
  • Fey Step: You can cast the misty step spell once using this trait. You regain the ability to do so when you finish a short or long rest.

Wild Elf


As a wild elf, you are a force of nature, swift and attuned to your surroundings. Also called painted elves or green elves, they have a zest for life and pleasures and are suspicious of outsiders, rarely wander far from their forest homes.

Wild elves’ skin tends to be medium to bronze. Their hair ranges from medium blonde to brown and their eyes are usually green, brown, or hazel. They often decorate themselves with elaborate body paints.

Wild elves live on the western edge of the Waking Wood, in small communities throughout the western face of the Santrock mountains, and in the West. They prefer living in the natural trees. They are considered barbarians by the elves of the Forest of Dreams and Feyorn.

  • Ability Score Increase: Your Strength score increases by 1.
  • Elf Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow.
  • Fleet of Foot: Your base walking speed increases to 35 feet.
  • Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
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