Elite Boggard

Small fey (goblinoid), neutral evil

Armor Class 14
Hit Points 26 (4d8 + 8)
Speed 30 ft.

10 (+0) 17 (+3) 14 (+2) 12 (+1) 14 (+2) 10 (+10)

Skills Perception +4, Stealth +5
Senses Darkvision 60ft., passive Perception 14
Languages Common, Goblin
Challenge 1 (200 XP)

Combat Tunneler. If two elite boggard's wielding any combination of picks and shovels combine their efforts, they gain a burrow speed of 15 feet through non-rocky soil.

Pack Tactics. The elite boggard has advantage on attack rolls against a target if at least one of the boggard's allies is within 5 feet of the target and the ally isn't incapacitated.


Mining Pick. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 3) piercing damage.

Lantern Splash (Recharge 5-6). The elite boggard opens its miner's lantern and splashes burning oil in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.

Small but Fierce. Two elite boggards within 5 feet of each other can combine their actions to slam their mining picks into the ground and split the earth in a 20-foot line that is 5 feet wide, extending from one of the pair. Each creature in that line must make a DC 13 Dexterity saving throw. On a failure, a creature takes 7 (2d6) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone.

These boggards are highly trained warrior-miners.

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