High Goblin
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Medium fey (goblinoid), neutral evil


Armor Class 15 (chain shirt)
Hit Points 13 (3d8)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 10 (+0) 11 (+0) 11 (+0) 12 (+1)

Skills Perception +2, Stealth +4
Senses Darkvision 60ft., passive Perception 12
Languages Cathian, Goblin
Challenge 1/4 (50 XP)


Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Innate Spellcasting. The goblin’s spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:

Actions


Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.


Of all the breeds of goblin, the high goblin is the most rare. High goblins look very much like elves and often use this to their advantage.

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