Medium fey (goblinoid), neutral evil
Armor Class 15 (chain shirt)
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Skills Perception +2, Stealth +4
Senses Darkvision 60ft., passive Perception 12
Languages Cathian, Goblin
Challenge 1/4 (50 XP)
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Innate Spellcasting. The goblin’s spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:
- At will: Minor Illusion
- 1/day each: Disguise Self, Enthrall
Actions
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Of all the breeds of goblin, the high goblin is the most rare. High goblins look very much like elves and often use this to their advantage.