Beast Boiler

Medium human, Chaotic Evil

Armor Class 13 (hide armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft.

16 (+3) 12 (+1) 17 (+3) 9 (-1) 11 (0) 9 (-1)

Senses passive Perception 10
Languages Common
Challenge 2 (450 XP) + 1/4 (50) (bats, rats), 1/2 (100) (insects, rot grubs, spiders), 2 (450) (poisonous snakes)

Reckless. At the start of its turn, the beast boiler can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Death Eruption. When reduced to 0 hit points, the beast boiler begins his following round by erupting a swarm of 1) bats, 2) insects, 3) poisonous snakes, 4) rats, 5) rot grub, or 6) spiders.


Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

The Witch has created the beast boilers through foul magics and by forcing the ingestion of live vermin. Once the man is killed the beasts swarm out.

(The encounters are treated as two encounters as the PCs must face the man and the beasts separately.)

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