Schön is a magical world, filled with enchanted beings and mystical phenomena. Some of these magics are a part of the natural world as created by Adoni, the One. However, there are magics which are perverse distortions of Divine intent, twisted in large part by the Dark Consortium―ancient beings of power who have set their wills against God and his peoples.

Magic is an innate part of the world and ebbs and flows into the mortal plane through natural passageways, often unsensed by those around them. These passages can sometimes become bridges to the extraplanar worlds which house these powers, typically the Faerie Realm and the Gloomward. Unnatural fissures can be torn open, exposing the Sea of Chaos to the mortal plane and causing dangerous fluctuations in magic.

Bell, Book, and Candle

Bell, Book, and Candle is a magical practice of wizards which is considered by some to keep the soul untainted by forbidden arts and by others a moral crime. This is the most widely practiced form of wizardry in Alaria and has been exported to Dargaul and Etrae. Within the Realms of Sothis is illegal and punishable by imprisonment or exile.

These arcane magics are drawn from the elemental planes of air, earth, fire, and water and well as the Faerie Realm and the Gloomward by releasing the natural magics within gestures, materials, or intonations. These magics were discovered by humans after practicing the early magics taught to them by the elves.

This magic requires traditional material components.

Bell, Book, and Candle wizards are simply wizards as presented in the PHB.

Divine Magic

While not truly magic by its definition, some beings are gifted with supernatural power by Elaerus, the One True God. These include clerics of the Faith, the Way, the Maker's Craft, and the Woven Path as well as other spellcasters of these faiths.

Not all followers of Elaerus are gifted with this level of divine power. But those who are entrusted with these blessings can shape the faith of others and the world around them.

The arcane focus needed for this magic is a holy symbol.

Dragon Magic

The dragons are among the eldest shapers of magic. They draw on the raw power of the elements which course through them.

Some dragons have taught their craft to others, such as the wizards of Alaria, and others, like the sorcerers of the Draconic Order of Dargaul, carry some hint of the power of dragons in their veins.

The Draconic Order or Way of the Wyrm are an order of sorcerers descended from the line of Nal, the first of their order who was infused with draconic magics by the Dragon King five centuries ago. Each taking on the prefix Nal', these sorcerers devote themselves to the study of the arcane arts, history, and potion making, and serve their order, often at the Tower of the Wyrm in Draknar, or the Dark Lords of Dargaul as members of the Provincial Courts.

These arcane magics are drawn from the elemental planes of air, earth, fire, and water.

The material component needed for this magic is an arcane focus. These objects infuse a physical material with raw, magical power, most often a wand with dragon-horn, a staff capped with a dragon's tooth, or an orb crafted with a drop of dragon's blood.

A sorcerer of the Way of the Wyrm uses the Draconic Bloodline and the Way of the Wyrm background.

The Dragonblood Sorcerers are those rare individuals with natural magic due to a draconic heritage. In Dragual, they are nearly always taken in and trained by the Way of the Wyrm. The Way of the Wyrm may also train other promising sorcerers in its ways.

A Dragonblood Sorcerer uses the Draconic Bloodline.

The Dark Lords are the rulers of Dargaul. These twelve are great warriors, granted one or more dragon companions, and gifted with the same blessing given Nal.

The Dark Lords are Paladins with the Oath of Conquest, however they may draw their spells from the Sorcerer's spell list instead, but must choose.

Dwarf Magic

While there are other spellcasters among the dwarves and gnomes, such as the Artisans of the Maker's Craft and the Forge Keepers of Angaar, the most common magical practitioners for these forks are the artificers.

Artificers imbue objects with magic through the use of ancient runes of power and rare substances such as magite, a magical, green mineral used in the construction of magic items.

These arcane magics are drawn from the elemental planes of air, earth, fire, and water.

This magic requires tools or an infused item as a material component.

Faerie Magic

As the dragons, the elves and fey of Schön have used magic since ancient times and have a natural connection to the Faerie Realm, the source of their magical power.

Elves of Schön tend to be sorcerers more often than wizards. They often belong to the Blessed Soul, Elemental Earth Bloodline, Elemental Sky Bloodline, Elemental Fire Bloodline, or Elemental Water Bloodline origins.
Elven sorcerers use an arcane focus as a material component. These objects are infused with a naturally magical substance. A divine soul might have an amulet bathed in unicorn tears, a fire sorcerer might have a wand capped in pumice, a sky sorcerer might have a staff from a tree struck by lightning. Regardless of the tradition and preference, any arcane focus can be used by any sorcerer.
Of course, there are studious wizards among them as well, particularly in the dawn, moon, and twilight elves.
These traditions utilize a spell focus made of material native to the Faerieland, such as a yew wand or a staff.
Scarlet elves tend to use Bell, Book, and Candle magic, as other Alarians.

Faerie magic also includes the charms, illusions, and shape-shifting abilities that come naturally to some fey creatures.

Shadow Magic

Shadowmagic is drawn from the Gloomward, most often by warlocks and goblins who have lost their connection to the Faerieland.

They use an arcane focus infused with power from the Gloomward if not native to that place, such as an orb, staff, or wand.

Warlocks are villains of Schön, making pacts with dark powers in exchange for magic.

Unless noted otherwise, goblin spellcaster use the Warlock spell list.

The Dark Consortium dwells in the Gloomward and from here grant magic to their worshipers, be they clerics, druids, warlocks, or other spellcasters.

Wild Magic

Magic simply runs wild through some individuals, regardless of their race. Wild Magic is the most common sorcerous origin.

These arcane magics are drawn from the elemental planes of air, earth, fire, and water.

Wild mages often have unusual arcane focuses, such as a deck of cards make from paper pulped from an elder tree or the tailfeather of a phoenix.

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