Medium humanoid (human), neutral evil
Armor Class 15 (with mage armor)
Hit Points 65 (10d8 +20)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Saving Throws Con +6, Cha +7
Skills Arcana +5, Intimidation +7
Senses passive Perception 10
Languages Common, Draconic
Challenge 6 (2,300 XP)
Elemental Bending: When casting an area spell that deals fire, ice, lighting or thunder damage Nal'Hezrah can exclude a number of targets from its area equal to its spellcasting modifier. The target dont receive any damage or effect from that spell.
Spells. Spellcasting. the Evoker is an 10th-level sorcerer. Its spellcasting ability is Charisma (spell save DC 15, to hit with spell attacks +7)
Cantrips (at will): Message, Poison Spray, Mage Hand, Acid Splash, Blade Ward
1st level (4 slots): Fog Cloud, Jump, Chromatic Orb, Color Spray, Mage Armor
2nd level (3 slots): Darkvision, Suggestion
3rd level (3 slots): Fly
4th level (3 slots): Wall of Fire, Confusion, Dimension Door, Polymorph, Greater Invisibility
5th level (2 slots): Teleportation Circle, Animate Objects
Actions
Thunderstaff +2. Melee Weapon Attack: +3 to hit, reach 5 ft, one target. Hit: 4 (1d6 +1 ) bludgeoning damage plus 4 (1d6) thunder damage. Versatile 5 (1d8 +1).
Gear. 500 cp, 4000 sp, 2200 gp, 90 pp, 4 x Amber (100 gp), Coral (100 gp), 2 x Garnet (100 gp), Jet (100 gp), Pearl (100 gp), 2 x Spinel (100 gp), 3 x Tourmaline (100 gp), Thunderstaff +2, Pearl of Power.
Nal'Hezrah is an Elder Sorcerer of the Way of the Dragon serving the Dark Lord of Blacklance.