Red Shirt Goblin
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Small humanoid (goblinoid), neutral evil


Armor Class 15 (leather armor, shield)
Hit Points 7 (2d6 + 0)
Speed 30 ft.


STR DEX CON INT WIS CHA
8 (-1) 14 (+2) 10 (+0) 10 (+0) 8 (-1) 8 (-1)

Skills Stealth +6
Senses Darkvision 60ft., passive Perception 9
Languages Cathian, Goblin
Challenge 1/4 (50 XP)


Nimble Escape. The goblin can take the disengage or Hide action as a bonus action on each of its turns.

Actions


Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.


The Red Shirt goblin clan is the largest clan native to Dargaul. They often find themselves in service to the Dark Lods and others powerful Dargaulians as fearful mercenaries.

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