Red Shirt Goblin Boss
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Small humanoid (goblinoid), neutral evil


Armor Class 17 (chain shirt, shield)
Hit Points 21 (6d6 + 0)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 10 (+0) 10 (+0) 8 (-1) 10 (+0)

Skills Stealth +6
Senses Darkvision 60ft., passive Perception 9
Languages Common, Goblin
Challenge 2 (200 XP)


Nimble Escape. The goblin can take the disengage or Hide action as a bonus action on each of its turns

Actions


Multiattack. The goblin makes two attacks with its scimitar. The second attack has disadvantage.

Scimitar. Melee Attack Attack: +4 to hit, reach 5ft., one target. Hit: 5 (1d6+2) slashing damage.

Shortbow. Ranged Attack Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6+2) piercing damage.


The Red Shirt goblin clan is the largest clan native to Dargaul. They often find themselves in service to the Dark Lods and others powerful Dargaulians as fearful mercenaries.

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