Red Shirt Goblin Shaman

Small humanoid (goblinoid), neutral evil

Armor Class 13 (leather armor)
Hit Points 7 (2d6 + 0)
Speed 30 ft.

8 (-1) 14 (+2) 10 (+0) 12 (+1) 13 (+1) 10 (+0)

Skills Stealth +4
Senses Darkvision 60ft., passive Perception 11
Languages Cathian, Goblin
Challenge 1/2 (100 XP)

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Spellcasting. The goblin is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The goblin has the following warlock spells prepared:

  • Cantrips (at will): create bonfire, eldritch blast, infestation
  • 1st Level (2 slots): cause fear, hellish rebuke


Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

The shamen of the Red Shirt goblin clan call on the forces of darkness to aid them.

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