Red Slinker

Small beast, unaligned

Armor Class 13 (natural armor)
Hit Points 4 (1d6 + 1)
Speed 30 ft., climb 30 ft.

5 (-3) 14 (+2) 12 (+1) 1 (-5) 7 (-2) 3 (-4)

Senses blindsight 30 ft., passive Perception 8
Challenge 1/4 (50 XP)


Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Red slinkers are three-foot long centipedes that lay in wait in the deserts of Dargaul, often in swarms of up to a dozen. Once a target wanders into their midst they spring their ambush.

While hiding, before they attack, the DC to notice the red slinkers with a Wisdom (perception) check is 14 due to their stillness and natural camouflage.

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