Elder Sorcerer of the Dragon
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Medium humanoid (human), neutral evil


Armor Class 15 (with mage armor)
Hit Points 65 (10d8 +20)
Speed 30 ft.


STR DEX CON INT WIS CHA
9 (-1) 14 (+2) 15 (+2) 13 (+1) 11 (+0) 16 (+3)

Saving Throws Con +6, Cha +7
Skills Arcana +5, Intimidation +7
Senses passive Perception 10
Languages Common, Draconic
Challenge 6 (2,300 XP)


Elemental Bending: When casting an area spell that deals fire, ice, lighting or thunder damage, the Elder Sorcerer can exclude a number of targets from its area equal to its spellcasting modifier. The target dont receive any damage or effect from that spell.

Spells. Spellcasting. The Elder Sorcerer is a 10th-level sorcerer. Its spellcasting ability is Charisma (spell save DC 15, to hit with spell attacks +7)
Cantrips (at will): Message, Poison Spray, Mage Hand, Acid Splash, Blade Ward
1st level (4 slots): Fog Cloud, Jump, Chromatic Orb, Color Spray, Mage Armor
2nd level (3 slots): Darkvision, Suggestion
3rd level (3 slots): Fly
4th level (3 slots): Wall of Fire, Confusion, Dimension Door, Polymorph, Greater Invisibility
5th level (2 slots): Teleportation Circle, Animate Objects


Actions


Flamestaff +2. Melee Weapon Attack: +3 to hit, reach 5 ft, one target. Hit: 4 (1d6 +1 ) bludgeoning damage plus 4 (1d6) fire damage. Versatile 5 (1d8 +1). or

Froststaff +2. Melee Weapon Attack: +3 to hit, reach 5 ft, one target. Hit: 4 (1d6 +1 ) bludgeoning damage plus 4 (1d6) ice damage. Versatile 5 (1d8 +1). or

Lightingstaff +2. Melee Weapon Attack: +3 to hit, reach 5 ft, one target. Hit: 4 (1d6 +1 ) bludgeoning damage plus 4 (1d6) lightning damage. Versatile 5 (1d8 +1). or

Thunderstaff +2. Melee Weapon Attack: +3 to hit, reach 5 ft, one target. Hit: 4 (1d6 +1 ) bludgeoning damage plus 4 (1d6) thunder damage. Versatile 5 (1d8 +1).

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