Winged Shadow Commander

Medium humanoid (human), neutral evil

Armor Class 15 (leather)
Hit Points 82 (11d8 + 33)
Speed 30 ft.

16 (+3) 18 (+4) 16 (+3) 10 (+0) 16 (+3) 15 (+2)

Saving Throws Str +6, Dex +4, Wis +5
Skills Nature +4, Perception +7, Stealth +8, Survival +7
Senses passive Perception 17
Languages Cathian, Draconic
Challenge 4 (1,100 XP)

Sneak Attack. Winged Shadow Commander can deal an extra 4d6 damage to one creature with an attack if it has advantage on the attack roll. It doesn't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and the Winged Shadow doesn't have disadvantage on the attack roll.

Stealth Gear. The Winged Shadow Commander wears special stealth gear suited to specific environments. While wearing this gear, it has advantage on Dexterity (Stealth) checks made to hide.

Spellcasting. Winged Shadow Commander is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attack). Winged Shadow Commander has the following spells prepared:


Multiattack. The Winged Shadow makes two melee attacks or two ranged attacks.

Rapier. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Shortbow. Ranged Weapon Attack: +8 to hit, ranged 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

The Winged Shadows, or Tetherack in Draconic, are spies and assassin serving as Dargaulian special forces, but loyal to the Dragon King.

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