Wyr'Fayn - Dragon (Book 2)
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Huge dragon, chaotic evil


Armor Class 19 (Natural Armor)
Hit Points 256 (19d12+133)
Speed 40 ft., climb 40 ft., fly 80 ft.


STR DEX CON INT WIS CHA
31 (+10) 20 (+5) 29 (+9) 12 (+1) 14 (+2) 16 (+3)

Saving Throws Dex +6, Con +13, Wis +7, Cha +11
Skills Arcana +13, Deception +15, Nature +7, Perception +8, Persuasion +15, Stealth +11, Survival +14
Tools Alchemist’s supplies +6, Disguise gear +6, Harp +6, Thieves' Tools +6, Poisoner's Kit +6
Damage Immunities Fire
Senses Blindsense 10 ft., Blindsight 60 ft., Darkvision 120 ft., passive Perception 18
Languages Cathian, Elvish, Draconic, Goblin, Sylvan, Thieves’ Cant
Challenge 17 (18,000 XP)
Legendary Resistance (3/Day). If Wyr'Fayn fails a saving throw, he can choose to succeed instead.

Actions


Multiattack. Wyr'Fayn can use his Frightful Presence. He then makes three attacks: one with his bite and two with his claws.

Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.

Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence. Each creature of Wyr'Fayn's choice that is within 120 ft. of him and aware of him must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Wyr'Fayn's Frightful Presence for the next 24 hours.

Fire Breath (Recharge 5-6). Wyr'Fayn exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions


Wyr'Fayn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Wyr'Fayn regains spent legendary actions at the start of his turn.

Detect. Wyr'Fayn makes a Wisdom (Perception) check.

Tail Attack. Wyr'Fayn makes a tail attack.

Wing Attack (Costs 2 Actions). Wyr'Fayn beats his wings. Each creature within 10 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. Wyr'Fayn can then fly up to half his flying speed.

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