Wyr'Fayn - Half-Dragon (Book 2)
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Medium dragon (wood elf), 18th-level rogue, neutral evil


Armor Class 17 (studded leather)
Hit Points 117 (18d8 + 36)
Speed 35 ft.


STR DEX CON INT WIS CHA
14 (+2) 20 (+5) 14 (+2) 12 (+1) 14 (+2) 16 (+3)

Saving Throws Dex +11, Int +7, Wisdom +8
Resistances. Fire
Skills Arcana +13, Deception +15, Nature +7, Perception +8, Persuasion +15, Stealth +11, Survival +14
Tools Alchemist’s supplies +6, Disguise gear +6, Harp +6, Thieves' Tools +6, Poisoner's Kit +6
Feats Armor Proficiencies (light), Weapon Proficiencies (simple weapons, hand crossbows, longswords, rapiers, shortswords, shortbow, and longbow)
Senses Blindsense 10 ft., Darkvision 60 ft., passive Perception 18
Languages Cathian, Elvish, Draconic, Goblin, Sylvan, Thieves’ Cant
Challenge 9 (5,000 XP)


Dragon Fanatic. Wyr'Fayn has advantage on saving throws against being charmed or frightened. While he can see a dragon or higher-ranking Dragon Cultist friendly to him, he ignores the effects of being charmed or frightened.

Fey Ancestry. Wyr'Fayn has advantage on saving throws against being Charmed, and magic can’t put you to sleep.

Mask of the Wild. Wyr'Fayn can attempt to hide when he is only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Cunning Action. Wyr'Fayn can take a bonus action on each of his turns in combat to take the Dash, Disengage, or Hide action.

Uncanny Dodge. When an attacker that Wyr'Fayn can see hits him with an attack, he can use his reaction to halve the attack’s damage against himself.

Evasion. When subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, Wyr'Fayn instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.

Reliable Talent. Whenever he makes an ability check that lets him add his proficiency bonus, Wyr'Fayn can treat a d20 roll of 9 or lower as a 10.

Blindsense. If able to hear, Wyr'Fayn is aware of the location of any hidden or invisible creature within 10 feet.

Elusive. No attack roll has advantage against Wyr'Fayn while he isn't incapacitated.

Master of Intrigue. Wyr'Fayn can unerringly mimic the speech patterns and accent of a creature that he hears speak for at least 1 minute, enabling him to pass himself off as a native speaker of a particular land, provided that you knows the language.

Master of Tactics. Wyr'Fayn can use the Help action as a bonus action. Additionally, when he uses the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet, rather than within 5 feet, if the target can see or hear him.

Insightful Manipulator. If he spends at least 1 minute observing or interacting with another creature outside combat, he can learn if the creature is his equal, superior, or inferior in regard to two of the following characteristics:

  • Intelligence score
  • Wisdom score
  • Charisma score
  • Class levels (if any)
  • At the DM's option, he might also realize a piece of the creature's history or one of its personality traits

Misdirection. When targeted by an attack, while a creature within 5 feet of Wyr'Fayn is granting him cover against that attack, he can use his reaction to have the attack target that creature instead of himself.

Soul of Deceit. Wyr'Fayn can present false thoughts by succeeding on a Charisma (Deception) check contested by the mind reader's Wisdom (Insight) check.

Additionally, no matter what he says, magic, powers, or technology that would determine if he is telling the truth indicates he is being truthful if he so chooses, and he can't be compelled to tell the truth by magic.

Actions


Multiattack. Wyr'Fayn makes two attacks with his longsword or his longbow.

Longbow. Ranged Weapon Attack: +6 to hit, ranged 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Fire Breath (Recharge 5-6). Wyr'Fayn exhales fire in a 60-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.


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